infrequent updates

  • January 22, 2016

    Very excited to be a part of Matt Starr’s upcoming Weekend with Bernie art show and fundraiser for Bernie Sanders’ campaign. Come to the show to see an original piece I’m calling Launch a Banker.

    A video posted by Grayson (@prismspecs) on

  • December 2, 2015

    Mark Read and I wrote an entry for the latest edition of Public Arts Dialog out of Routledge. They were even nice enough to put The Illuminator on the cover of the issue. Unfortunately it’s only available for paying customers, or for those with access to scholarly journals online.

  • October 15, 2015

    Today I will speak alongside Timothy Murray at the 205 Hudson Street Gallery about tactical art practices. It’s happening alongside the Experimental Television Center exhibit there, which is also worth checking out.

    Screen Shot 2015-12-12 at 5.13.19 PM

  • October 10, 2015

    Anne Cécile of ARTE interviewed me about The Illuminator and NSA Haiku, alongside Jeff and Andy of the Edward Snowden Illegal Statue in Ft Greene Park. It’s very French.

  • September 21, 2015

    We cut a video out of the projections we (The Illuminator) have been doing the past week in service of the Climate Week of Action, leading up to the 2015 United Nations Climate Change Conference (and see you there!)

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  • September 17, 2015

    I just came back from installing an untitled generative art piece at CultureHub. The opening is tomorrow night and while I can’t make it, there will be beer. Come hang out with the great people who make that place possible.

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  • September 1, 2015

    I’m back in the states after a ten week residency with Hexagram/TAG at Concordia University. At the end of our stay, we were asked to further develop a project from the previous seven weeks. I teamed up with Mónica Rikić, Jessica Blanchet, Dawn Hang Yue Wong and Peter van Haaften to create WURM: Escape from a Dying Star. It’s an experimental and highly immersive game based around communication. The audiovisual system is generative, and a transducer speaker makes the pilot seat feel like a Universal Studios ride. See the project in all its glory (including a video) here.


  • August 8, 2015

    Wrapping up a residency at TAG/Hexagram at Concordia University. This third collaboration between myself, Tony Higuchi, Dawn Hang Yue Wong, and Amanda Tom is a cynical take on Dance Dance Revolution.

    Protest Protest Revolution is a multiplayer game influenced by our collective experiences as both participants and spectators in the Maple Spring in Quebec, the Indignado Movement in Spain, the Occupy Wall Street demonstrations in New York, and the Umbrella Revolution in Hong Kong. The incongruous elements of humor, violence, confusion, and collective action which find unlikely intersections during political protests are present in this cynical homage to Dance Dance Revolution. Players must use spray paint, bang casseroles, take photographs, use umbrellas, take down drones, and throw back tear gas grenades to achieve victory. Otherwise, it’s back to electoral politics.